Lazy, slothful, socially inept… in the public eye, gamers don’t have the best reputation. Game research pioneer Prof. Regan Mandryk shows that such stereotypes are far from the truth.
From 13:20 until 13:40 hrs there is extra time for Q&A with the speaker.
Negative stereotypes about the effects of playing digital games are a rich source of fodder for conservative media. We hear less often about the positive effects of digital game play. In this lecture, Regan Mandryk will address common gaming stereotypes, debunking myths on how playing digital games makes you stupid, lazy, unable to focus, and socially isolated. Drawing from her own research and that of other games researchers, she will leave you itching to go play games so that you can become a smarter, fitter, better-focused, and more social individual.
Prof. dr. Regan Mandryk is one of Canada’s top researchers in Human-Computer Interaction, particularly in the areas of game research and affective computing. She developed the first models of emotional response in computer games, which enable games to adapt themselves to the player’s emotional state. She is currently a professor in Computer Science at the University of Saskatchewan, where she investigates novel ways of understanding players and their experiences. In addition she develops and evaluates games for mental health and social wellbeing. Mandryk collaborates with game companies such as Tencent Games and Ubisoft and has received numerous awards for her outstanding research, including the prestigious E.W.R. Steacie Fellowship in 2018.
This lecture is organized by Studium Generale in cooperation with the Systemic Change Group, Department of Industrial Design (TU/e).